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I found myself watching it multiple times as there is a new camera angle presented each time. It sounds so authentic and like a real TV-style highlight package. It's awesome in the way that it implements the real in-game call from your match on goals.
One thing that might go unnoticed by some is the halftime and post-match highlight reel. However, if you're looking to play some MLS action, you might notice a vastly different audio experience. This does not seem to be the case when playing a Premier League match or a La Liga clash. In games without as many well-known stars, there are times when the announce team is a bit quiet for stretches. It would be nice if Smith and Tyler had a bit larger name database programmed in. Region-specific chants that are designated by club and league immerse you in the game. Storytelling is almost seamlessly interrupted by reactions to major happenings on the pitch.
#ACHIEVEMENTS FIFA 09 FULL#
The pacing of soccer helps to provide more opportunity for this type of stitching, and the devs for the game take full advantage. They also do a great job incorporating conversational banter during dead spots in the action. The current events comments make the experience seem fresh and new. Martin Tyler and Allan Smith do an excellent job with the commentary, and this is especially the case during matchday presentation. Collectively, FIFA 15 shines in the realism and fun departments. Smarter cuts are made to help to create more realistic and practical scoring opportunities. There is, however, a better sense of spacing when a player is making a run. For example, during throw-ins, the CPU opponent seems to at times disregard the defenders in the area and sets itself up for turnovers a bit too often. The game does have a few weird points when it comes to its artificial intelligence. They can really help you get a handle on all the passing and shooting weapons at your disposal.
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Lionel Messi is a wizard-as he should be-in the game.ĮA SPORTS FIFA #FIFA15's New Skill Moves Featuring That's especially the case when you're controlling one of the elite players in the game. More simplistically, the gameplay is just fun. With the goalkeeper physics and A.I also redone, it's awesome to watch how Correct Contacts and the new keeper system work together. Take a look at this goal and follow along with all of the physical man-to-man contact, and you'll see. Just when you think there's going to be a body pass-through, the physics engine recognizes the contact and the player reacts accordingly. It's called Correct Contacts, and it should be the model for all sports video games moving forward. I've never played a more physically realistic sports game the slides, the tackles, missed and made saves and seemingly inconsequential collisions are all lifelike. Thanks to a new wrinkle added to the physics engine, FIFA 15 is filled with these instances. One of the most gratifying things that can happen in a sports video game is when a play finishes and you look at the replay and can clearly see that everything that transpired in a makes sense. Every touch, brush, shirt pull, carom and slide matters. While there's room for sharpening up the visuals in a few instances, the vast majority of the graphical package is above average.Įasily, the biggest improvement made in FIFA 15 is in the collision detection. The roll of the ball on the grass and the sight of blades of grass rising and falling appropriately during close-ups is pretty. The physics goodness is not limited to player-on-player sequences. Players colliding has never looked so good.
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There's seemingly an endless amount of physical reactions to the most subtle and skeletal-shaking collisions. While the new renders and other goodies are nice, the best part about FIFA 15's visual appeal is its animations. The excellent lighting really does a great job bringing shadows into play and causing each field to look differently. As for the surroundings of the players, the various stadiums and venues are rendered quite nicely and especially in the Premier League, where every stadium has been accurately captured. That said, it's easy to see how improving the player frames might wind up being the next aspect of the models to get a boost moving forward. That isn't an insult, as body types weren't a negative for the game. Don't get me wrong -the players look really good, but the bar has been raised significantly in this area as of late.įrom the neck down, players look about the same as they always have. The facial renders are good, but for some reason, they seem just a bit beneath the level of accuracy and sharpness presented in the aforementioned games. However, you should have realistic versions of most of your favorites. The FIFA universe is a large one, so you obviously won't see every player's authentic head. EA SPORTS FIFA fans - check out how looks in #FIFA15:
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